Now you've got a number of story quests. Ivan will help you once you smash up the rats in the adjoining rooms. Enter the wooded door first for a Funhouse Keycard. Both moose antlers pointed down, the bear statue looking out the window, and the clock pointing to 9:00. Hub: Murray's Warehouse. Enter the room you unlocked and you'll find a chest and a hospital keycard. Exit the house and head NE to the Pool. Now move the Mini-Truck again to the 3rd area. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. Head NE and go into the aide's office to find a switch and Gnome #30: Ripley. This adventure game blends a distinctively retro art . There's a lot of puzzles in the game, as well as hidden items like gnomes. But . Finish off the enemies and you can finally leave. Head to Hopper's Woods and enter the cabin. Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. As you proceed, you'll also encounter tougher machine-gun wielding Russians. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Start by heading SE. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. In the clearing to the NE, youll find some enemies and x2 Prize Tickets in a chest, and also x2 Medkits on the ground. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Head into the newly-opened room for an unrealistic number of video game consoles, three chests and Gnome #17: Fletch. You can also head to the Electronics Store and head back to the chained door here; inside is an enemy and also another gnome, which you have to reach by getting through the camera maze. He'll task you with getting a pizza. Check Pan-O-Rama. Youll be forced in through the Garage. In front of the town hall are a number of shrubs; just to the right of the town hall sign, knock down the bushes to reveal Gnome #14: Mikhail. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. Around the house to the SE is your next Gnome #2 Christine. ---------- BOSS FIGHT: MINDFLAYER ----------. There's various ways to getting tickets throughout the fair, and of spending them (the vendor has rare crafting materials, including a squeaky toy which might be the only place to get this, so if you want it for a trinket like Erica's My Lightning Poker, buy it here). Before you leave, head to the very far SE corner of this map. Head back to the showers to re-enter the Void. Keep heading NE and you'll see a series of rocks you can blow up, past which are more Bad Dudes who will drop a combination once defeated. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. Stranger Things 3. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). Starcourt MallTalk to Erica and shell join your party. Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square. Stranger Things 3: The Game is the official game of the Netflix series that follows the third season. Mini Quests completed while finishing "Invasion of Privacy" : Venture across state lines to Murray's Warehouse Make your way through Murray's Garage Stop . Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. She'll start the errand The Golden Gift. Hit the switch in the back of the SE room to open a door to the far SE. Tiny #16: Hawkins Hospital, Hawkins Hospital ICU, room NE of the elevator. Next, we need to talk to Kline, but before we do, lets explore first. Head to Hawkins Square and enter Melvalds to talk to Joyce. Taste great, no matter the weather! Make sure you make two additional ones beyond the one you need to open these doors. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. The back office has some destructible debris that leads to a chest and a door you can't get through for now. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. If you have all of those items, head to a Workshop and make the Duct and Cover Helmet. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. I ended up prioritizing the Coin Purse, as well as crafting up a LV2 tactical helmet and Foot Spikes for increased damage and defence, and rounded it out with REO Speedshoes for speed. Home; About; Program; FAQ; Registration; Sponsorship; Contact; Home; About; Program; FAQ; Registration; Sponsorship . The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) Rewards: Hidden Room, Money (Chest) Tiny #12: Hess Farm, Hess Farm House, SW room. Eventually you'll be ambushed and back out into the cabin. Hit the breaker and then the switch to proceed further. Talk to Murray and you'll receive: Assuming you've got what you need for Erica's story question, now head back to Scoops Ahoy. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Talk to him and you can choose whether you want a damage or defense-boosting trinket. Now lets head back over to the newly opened up area of Starcourt. Now head back out of this side room and then NE, and NW to exit into Funhouse Floor 2. Murray's warehouse | Stranger Things Wiki | Fandom Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). The man tells us about 2-pi-r and youll see a grid of switches that are 5x5. There's one right here in Melvald's, so head to the back room, cut your way to the previously-inaccessible room (she has a BioShock 2-style hacking minigame for the bolt cutters) and do the usual kill & loot routine. Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as. In the room with the power switch is another Gnome #22: Rutger. As you leave, Chet will want a milkshake too. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. Developer and publisher BonusXP announced on August 25th, 2021 that the Steam release of Stranger Things 3: The Game would be delisted on August 31st. Just clear out the enemies, fire the cannons, and then avoid the tentacles while you keep pointing and firing the cannons at the Flayer. Run up to Mike's mom and get an update to your quest. Once you have used both characters to hit the switches to proceed, loot this area of boxes and then hit the switch to continue. stranger things 3 game murray's warehouse buttons . Enter Secret Russian Base for a cutscene. He will task you with smuggling? Murray's Warehouse :: Stranger Things 3: The Game General Discussions Stranger Things. You'll want to talk to the receptionist to finish off The Golden Gift, then leave. Next, head back to Hawkins Suburbs. Head through to the Rift Room and smash up everything in these rooms to find three clues, which will trigger a brief cinematic. DISCLAIMER: This back-area is a one-time-only area. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. Help us fix it by posting in its. At the end of the hall is a door you can enter, kill the flayed, and then hack a box to open another door (this leads back to the start of this floor). You'll need to hit two breakers to make the path forward, but follow the "blood" southeast of the second breaker to find a few rooms with a chest and various destructible objects to loot. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. Head to the men's changing room. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Funhouse ExitGrigori will run, so kill all the Russians he sends at you, then walk over to the slide to exit. undamaged item (including handmade items). Head downstairs to Scoops Ahoy. SoOoOoOoO many russians..FollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.tv/brilu1234 Head back to Hawkins Suburbs and the Pool. Time to barricade the windows. Rewards: Hidden Room, Gnome #43: Alexandre, Hockey Tape (Chest). The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. Tuna. There were 5 numbers listed in Murrays computer, starting in 1, 1. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. The solution is simplekeep them apart and hit them hard.
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