most recent commit 3 months ago. Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. Determines whether the <
> macro returns an error when the = assignment operator is used within its conditionale.g., <>. See Config.macros.maxLoopIterations for more information. Activates the moment at the given offset from the active (present) moment within the full state history and show it. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. Anything from a number to a series of characters can be stored in a variable. See <> for more information. See the State.prng.init() method for its replacement. An array is a list of different words or text, referred to as strings in this blog post. This function is finicky, however. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Returns whether playback of the track has been stopped. If no name is given, resets all settings. Note: Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Sometimes there are breaking changes, however, and these must be addressed immediately. The Config object controls various aspects of SugarCube's behavior. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. It is further strongly suggested that you provide that same custom user namespace when removing them. The pill container contains pills for each day of the week. Used within <> macros. Sets the story's subtitle in the UI bar (element ID: story-subtitle). String: The expression yields a string valuee.g.. This macro has been deprecated and should no longer be used. Deprecated: A Twine Cheat Sheet (a start, at least) Story Formats There are three basic story formats: Harlowe Snowman SugarCube Unfortunately, not all of the formatting syntax below work with each of these formats. Request that the browser enter fullscreen mode. The Non-generic object types (a.k.a. See: Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. Return the named template definition, or null on failure. You can have it hold numbers, text, and even other arrays! Note: The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Tip: Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. To print the values contained within variables, see the naked variable markup and the <>, <<=>>, and <<->> macros. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. The extension relies on a workspace (or a folder) being open. By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. Returns a reference to the current temporary variables store (equivalent to: State.temporary). Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. See the Save.onLoad.add() method for its replacement. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Testing is strongly advised. Returns a callback function that wraps the specified callback functions to provide access to the variable shadowing system used by the <> macro. An alternative to navigating to passages to create menus, inventories, and the like would be to use the Dialog API. Note: The affected elements are the story: banner, subtitle, author, caption, and menu. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. See the <> macro for its replacement. The line continuation markup performs a similar function, though in a slightly different way. Returns whether playback of the track has been paused. Essentially, a combination of < > and <>. A function, which causes the autosave to be updated for each passage where its return value is truthy. Caches an audio track for use by the other audio macros. The StoryInit special passage is normally the best place to set up groups. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. State API. This method has been deprecated and should no longer be used. Passage, tag, and variable names that have special meaning to SugarCube. Returns the number of times that members within the array pass the test implemented by the given predicate function. Sets the maximum number of iterations allowed before the <> macro conditional forms are terminated with an error. How to use Twine and SugarCube to create interactive adventure games Returns the array of track IDs with the given group ID, or null on failure. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. Unstows the UI bar, so that it is fully accessible again. As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. May be called either with the passage name or with a link markup. See the HTML and CSS docs for more information. Combining the <<set> and <<if> macros. The DOM ID of the passage, created from the slugified passage title. Story API. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Building an inventory in Twine 2 with the built-in Harlowe macros No other characters are allowed. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. Making a new story To make a new story, press the button labelled + Story. Closes the dialog. Documentation, downloads, and the like can be found within each section. This method has been deprecated and should no longer be used. To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. Returns the number of existing templates. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Tip: Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. .one() in the jQuery API docs for more information. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. The autosave is, for the most part, a normal save slot, but with a few special features built in. In this case, once we assign $wumpus a room, we can delete that room from our $roomlist. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. Note: Sylen. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. NOTE: You do not call this manually, it must be called by the change event handler of an element. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. Does not modify the original. See Guide: Media Passages for more information. Macro context objects contain the following data and method properties. There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. Logical: The expression yields a boolean valuee.g.. This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Returns whether a Passage object referenced by the given title exists. Audio tracks encapsulate and provide a consistent interface to an audio resource. Warning: See the Test Mode guide for more information. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). Happens before the rendering of the incoming passage. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote.
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